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-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/25/570 C.Y. (Common Year)
- Time: midday
- Place: Havenhill, capital of the Principality of Ulek
-
-
- XLV. The Shrine
-
-
-
- The party has departed Havenhill, in search of a mystical
- shrine which may lead to a legendary crypt. They traveled
- for days, moving westward and southward through Ulek, then
- Keoland, the Good Hills, and into the Dreadwood Forest (it
- is perhaps of interest that Rob came from Keoland - but he
- wisely stayed away from his home city this time).
- In the Dreadwood, the party had to repel the attacks of
- a band of odd werewolf-like creatures. They also had their
- first encounter with manticores, strange winged, bearded
- beings with lethal tail spikes...but the group survived these
- perils and emerged from the dark forest into the Little Hills
- (which divide the Yeomanry from Keoland). From there they
- entered the Yeomanry, making their way from small town to
- small town until the capital, Loftwick, was reached. This
- had all taken about three weeks of travel time, thanks to the
- fine horses the party had bought back in Havenhill.
-
- Halbarad: Well, there it is.
- Peyote: Loftwick, dude.
- Ged: Let's get in there and see what we can find out about
- this shrine.
- Mongo: I KNOW what we'll find out. We'll find out that it's
- sacred, and that it's haunted.
- Rob: Spooky.
- Belphanior: I hope it's haunted. I have always wanted to
- have a conversation with the spirits.
- Rob: You may get your chance - and you may regret it.
- Peldor: Bah. Even in the spirit world, they have surely
- heard of the deeds of Peldor. No spooks will stop _me_.
- Alindyar: Yonder guards are hailing us.
-
- guard: Hey, you.
- Halbarad: Greetings, noble guardian of this fine city.
- Ged: ...sprawling metropolis that it is...(kicked by Peyote)
- Ow.
- Halbarad: We seek only a night of rest and relaxation in the
- taverns of great Loftwick.
- guard: Well, gee...
- Halbarad: Can you recommend a fine inn for us? Surely fine
- guards such as you are would know the best places!
- Belphanior: (whispering to Peldor) Sheesh. Does every party
- have to put up with someone like him?
- Peldor: Maybe. Who knows?
- Alindyar: It matters not. The guard already points into the
- city.
- Ged: This is called a civilized entry. Compared to the use of
- fireballs and lightning bolts, it's usually preferable.
- Belphanior: Bah.
- Rob: (he is trailing the group as they enter the city) Hey,
- wait up!
-
- soon, in the Dead Donkey tavern...
-
- Ged: So you're telling us that you actually KNOW of this shrine
- outside the city?!?
- barkeep: Yup. No one knows what it's there for. Someone built
- it long ago, and now and again people go out there. Usually
- they come back, but sometimes...
- Rob: (leaning forward) What? Then what?
- barkeep: If you want MY advice, don't go there.
- Belphanior: Well, we don't really want your advice. Hell, I
- _hope_ somebody attacks us when we go there. It will make
- life interesting.
- Peyote: You are mad.
- Belphanior: (grinning) Yep.
- Mongo: Well, I'm mad too. Why the hell haven't we eaten yet?
- Peyote: (pulls out an unusual fruit and bites into it) Mmm.
- Speak for yourself.
- Peldor: I could use a meal.
- Ged: Let's eat now, and head to the shrine tomorrow. Barkeep,
- where is this place?
- barkeep: The path is well-trodden, yea. Just go out the west
- city gate - it's a good day's journey out there. The main
- path, that's the one.
- Ged: Thanks. (slips the man a few gold coins)
- Peyote: (tosses his fruit core aside and starts eating a fat
- mushroom)
- Mongo: What the hell's with you? Where'd you get that stuff?
- Peyote: glmph. (mouth full of food) I've been hunting for
- good fruits and herbs for a while now. I just happened to
- find some I wanted a few towns back.
- Mongo: (grabbing a loaf of hot bread from a waitress) Mmph!
- Good! Better than mushy plant food!
- Ged: Dinnertime for Mongo...
- Belphanior: Bah, I say. (leaves, and heads for a weaponsmith
- shoppe)
- Halbarad: (dealing with the barkeep for a couple of rooms)
-
- the next morning...
-
- Ged: Ah. How good of everyone to be up so bright and early!
- Peyote: Hey, dude, I don't know about you, but it's not often
- that I get a chance to bathe, what with traveling a lot and
- all.
- Alindyar: Truly, we must make the most of these opportunities.
- Peldor: Even I agree with that.
- Mongo: Bath?
- Halbarad: Let us find our horses and ride. Stableboy!
-
- that night...
-
- Peldor: There it is! I see the shrine ahead!
- Mongo: Geez. What would we do without you and your great
- vision?
- Peldor: Hey, can I help it if I happen to have the best eyes
- in the party?
- Halbarad: (unslings his axe) The place may not be unoccupied.
- Belphanior: Yeah, good idea. (draws his sword)
- Ged: I don't see anyone.
- Peyote: Look at those awesome stones there! This place is
- decidedly druidic.
- Rob: Well, it's getting decidedly dark. (casts a continual
- light on a rock) Ow.
- Belphanior: Hey! (snatches the brightly glowing stone and
- pockets it) Do you want everybody for miles around to see
- us?!
- Rob: Err...no.
- Belphanior: We don't need this to keep watch.
- Alindyar: I have been calculating, and guess what?
- Ged: I'll bite. What?
- Alindyar: 'Tis three days and nights until the full moon is
- due to appear...
- Ged: Damn. We're early.
- Peyote: Thsi is a cool place. (wandering around)
- Mongo: There's mountains nearby. I can smell them. Real
- close, too, like maybe a mile.
- Rob: This place feels weird...evil?
- Peldor: (scanning the small shrine) I don't see anything
- lying in wait for us.
-
- Feeling safe for the moment, the adventurers took the time
- to explore the place. The shrine was a small circle of crude
- stones, perhaps twenty feet in diameter. The dirt within was
- very dry, as if it had never rained nearby. The party set up
- camp, with Belphanior and Peldor taking the first watch.
- Within the hour, sleep was interrupted.
-
- Belphanior: WAKE UP!! WE HAVE COMPANY...!
- Ged: (wiping the sleep from his eyes) I didn't know that he
- could talk that loudly.
- Peldor: (he and Belphanior are facing off against a group of
- twelve hissing humanoid shapes) Help, guys! There's too
- many of them!
- Belphanior: Whatever these guys are, they're rotting! (he
- charges, slicing one creature full in the belly) Yie!
- Halbarad: (axe and dagger ready, he approaches) What?
- Belphanior: They don't bleed!
- Peyote: Undead, dude. Mama, the dead walk.
- Belphanior: Cool...
- Mongo: Kill them anyway!
- Ged: Allow me. (steps forth) Back, demons of the night! I
- command you to CEASE!
- ghasts: (four cringe, and then scamper away)
- Rob: Oh, come now. Allow ME. You! Dead-walkers! BEGONE!!
- ghasts: (the other eight turn and flee as well)
- Ged: Hey, what power you have.
- Rob: The pure and holy power of the Retributer.
- Belphanior: Hey, stop them! They're getting away.
- Peyote: So? I say let them go.
- Rob: Yeah. Do you want them back or something?
- Belphanior: They'll just come back when your power loses its
- grip over them. We might as well get rid of them once and
- for all.
- Mongo: (peering into the darkness around) Well, they're
- gone. I'll take my chances in the daytime, thanks. I
- can't hit what I can't see. And those guys give off no
- heat at all.
- Ged: Let's get back to sleep.
-
- Nothing else bothered them that night. The next night,
- however, during Rob and Belphanior's watch, the ghast-things
- returned, with some friends.
-
- Belphanior: Holy shit! WAKE THE FUCK UP, GUYS! They're
- baaaaack!
- Rob: By the god...there must be two score of them!
- Belphanior: Shit. We'll never turn them all.
- Rob: Ged, wake up!
- Belphanior: I'll get a spell ready. No, can't do that,
- they're too close. (grabbing his pouches) Where did
- I put that wand?!? Fuck!
- Rob: (raises his holy symbol of Trithereon, which begins to
- glow brightly) BACK, O YE FOUL MINIONS OF DEATH! GO AWAY
- FROM HERE! GO BACK FROM WHENCE YE CAME!
- Ged: (joining the priest) YEA, BACK! YOU HEARD HIM! BY
- THE POWERS OF GOOD, SCATTER BACK TO YOUR HOMES...ERR,
- GRAVES! GO!
- ghasts: (about a dozen turn back - but many more than that
- do not. They approach the shrine...)
- Ged: Shit! Spell time!
- Rob: Spell?
- Belphanior: Hey, guys.
- Rob: Huh?
- Belphanior: Duck. (fires a lightning bolt toward the mob
- of undead, who are conveniently in the same general area)
-
- KRAK-OOM!!!
-
- ghasts: argh! urk! hiss! (many of them are fried)
- Belphanior: Die, dead ones! (blasts them again) Ha ha!
- Ged: Well I'm glad that _someone's_ having fun here.
- Peyote: Crispy critters.
- Peldor: (looking around) Can't a guy get a decent night's
- sleep around here?
- Mongo: (fires his hammer at a fleeing ghast, pulverizing
- it) And don't come back!
- Alindyar: Mayhap we should have certain spells ready from
- now on.
- Ged: You got that right, pal. From here on out, at least
- one mage needs to be on each watch. And one of us priests
- too, if possible.
- Mongo: Hmph.
- Peldor: Gee, what am _I_ good for?
- Ged: Good question. Let's get it back together, guys. The
- night is still young.
- Belphanior: ...but minus a few dozen shambling dead. Heh.
-
- Suprisingly, nothing molested the party the rest of that
- night and the next...and the next was the night of the full
- moon. By day the adventurers enjoyed the relative peace and
- quiet of the secluded shrine, studying spellbooks, praying,
- smashing rocks, observing the Crystalmist mountain range -
- anything to kill time until the night fell.
- As it did, the solid white moon (Luna, not Celene, for the
- smaller satellite seldom was full at the same time as its
- large sister) shed a pale white light on the shrine area and
- the party.
-
- Peyote: Neat. But it's still a good three hours till the
- witching hour.
- Halbarad: I would suggest that we all stay awake. Just in
- case.
- Peyote: Yeah, man. Just in case.
- Peldor: Bah. Maybe if we stay here long enough, the great
- pumpkin will rise from the pumpkin patch...
- Rob: Pumpkin?
- Ged: Quiet, fools.
- Belphanior: You people are too scared. Maybe the bogeyman
- will come out and get you.
- Mongo: Geez, this suspense is killing me.
- Ged: Cute choice of words.
- Belphanior: BOO! Ha ha!
- Alindyar: At least I can tell the time from the positions
- of the stars above.
-
- the hours passed...about a quarter hour before the designated
- time, strange shadows appeared, flitting around the area...
-
- Rob: Yie!
- Mongo: What the fuck...? (swatting at the wisps)
- Peyote: What are they?
- Belphanior: (swinging his sword around) I can't cut them!
- Ged: (casts Detect Evil) They don't radiate evil, whatever
- they are. Strange.
- Alindyar: Some form of shadow magic, no doubt.
- Peldor: (trying to talk to the shadows) Maybe they are my
- long-lost brothers or something.
- Halbarad: This makes me uneasy. I feel...odd.
- Rob: What's that?!?
-
- Suddenly, a deep wailing could be heard. It was close yet
- far away, above yet below. There was no discernable single
- source.
-
- Peyote: Quick! Get inside the circle of stones!
- Ged: Why? Maybe it's a trap.
- Peyote: I think it's a magical circle of protection. (grabs
- Rob and Halbarad and drags them inside) Come ON, man!
- Alindyar: (already inside) I think the druid is correct...
- Mongo: (hops over the barrier) Sure.
- Peldor: No argument from ME. (joins them)
- Belphanior: (unsure of what to do, he reluctantly enters the
- stone circle too)
- Ged: All right, all right.
- Peyote: (casts Detect Good) Hey, man, this place isn't evil.
- It radiates an aura of Good!
- Ged: Then why the undead? Why the attacks?
- Peldor: Why ask why? Maybe it was evil before and now it's
- good? Who knows? Who cares?
- Mongo: Yeah! You tell 'em!
- Alindyar: 'Tis just shy of midnight...
-
- The stones began to glow, and the wailing and shadows were
- more active than ever. Suddenly, the party saw a bright flash
- of light from a peak to the west, in the mountain range...that
- is, _some_ of the party saw it.
-
- Mongo: There it is! That's the tallest peak in the range!
- Ged: How do you know that?
- Mongo: ...I don't know. I just KNOW! That's the mountain we
- need to go to.
- Ged: It is glowing! I see it too.
- Halbarad: He is right. I can feel it. That glow is a sign
- showing us where to go.
- Ged: Hmm. This all makes sense.
- Rob: I am getting the same idea. I don't know how, but I,
- too, can see the glow.
- Peyote: You guys are nuts. I don't "feel" anything here.
- And I sure don't SEE anything out there!
- Alindyar: Nor I.
- Belphanior: (holding his head) Ouch. What glow? Agh. My
- head is killing me.
- Peldor: (gazing into the mountains) I can't see a darned
- thing. Hmm. (thinking that maybe thieves are immune to
- the vision)
- Ged: Err...it's fading already.
- Mongo: Yeah...but I can still feel that peak tugging at me.
- We have to go there. I am sure that I know the way.
- Halbarad: Let us wait until the morrow.
- Ged: Fair enough.
- Rob: Look - the lighted part is gone now!
- Mongo: Gone, but not forgotten. Boy, that was strange.
- Belphanior: You're telling me...
-
- The shrine no longer radiated power, but they slept inside
- it anyway. At morning, they moved into the mountains, where
- Mongo and those who saw the beacon were sure they knew just
- where to go.
-
-
-
-
-
- next time: the crypt
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
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